AI Insights · Timothy · April 2025
Top 5 Match 3 Games Performance in the US for Q1 2025
Explore the performance trends of the top 5 Match 3 games in the US during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the top Match 3 games in the United States showcased varying performance trends across downloads, revenue, and active users on a unified platform. Here's a closer look at how each game fared, with data sourced from Sensor Tower.
Royal Match
Downloads: Weekly downloads began at approximately 233K, declining to around 147K mid-quarter before rebounding to 203K by the end of March.
Revenue: Revenue peaked in late January at $18M, with fluctuations that saw it stabilize around $15M towards the end of the quarter.
Active Users: The game maintained a robust user base, with active users fluctuating between 4.6M and 5.1M.
Candy Crush Saga
Downloads: Download numbers started at 241K, experiencing a steady decline to 142K by the end of March.
Revenue: Revenue peaked at $13.7M in late March, showing consistent performance throughout the quarter.
Active Users: The game saw active users rise from 5.5M to a peak of 6.1M before settling at 5.6M.
Gardenscapes
Downloads: Starting strong with 254K downloads, the numbers decreased significantly to around 73K by the end of the quarter.
Revenue: Revenue reached $3.9M in early January, with a gradual decline to about $2.9M by the end of March.
Active Users: Active users showed a gradual decline, starting at 2.8M and ending the quarter at 2.4M.
Toon Blast
Downloads: Weekly downloads hovered around 55K to 67K, maintaining a relatively stable trend throughout the quarter.
Revenue: Revenue started at $3.5M, fluctuating with peaks of $3.7M in late March.
Active Users: Active users increased from 1.2M to 1.6M in early February, before gradually declining to 1.3M.
Gossip Harbor®: Merge & Story
Downloads: Downloads varied between 76K and 109K throughout the quarter, showing a relatively stable pattern.
Revenue: Revenue showed a steady increase, peaking at $3.7M by the end of March.
Active Users: The game’s active users grew from 527K to 852K, indicating a strong upward trend.
For more detailed insights and data on these games, visit Sensor Tower's platform.